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Bug
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Resolution: Unresolved
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None
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21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 1.17, 1.17.1, 21w37a, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 21w44a, 1.18 Pre-release 1, 1.18 Pre-release 2, 1.18 Pre-release 4, 1.18 Pre-release 8, 1.18 Release Candidate 1, 1.18 Release Candidate 2, 1.18 Release Candidate 3, 1.18, 1.18.1 Release Candidate 2, 22w03a, 22w05a, 22w06a, 22w07a, 1.18.2 Pre-release 1, 1.18.2 Pre-release 2, 1.18.2 Pre-release 3, 1.18.2 Release Candidate 1, 22w11a, 22w12a, 22w14a, 22w15a, 1.19 Pre-release 3, 1.19, 22w24a, 1.19.1 Pre-release 2, 1.19.1 Release Candidate 2, 1.19.1, 1.19.2, 22w42a, 22w43a, 22w44a, 22w45a, 22w46a, 23w03a, 23w05a, 1.20.1, 23w33a, 23w35a, 1.20.4, 24w09a, 24w10a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 3, 1.20.5 Pre-Release 4, 1.20.5 Release Candidate 3, 1.20.5, 24w18a, 24w21b, 1.21
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Confirmed
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Mob behaviour
The bug
Mobs will attempt to jump up a one-block step (if they have a path to a target) even if they are inside powder snow.
Steps to reproduce
- Set up an area as per the screenshot
- Spawn a zombie in the powder snow
You can also use the provided .nbt structure file to quickly set up an area to reproduce this bug in. The file goes in <INSTALLATION FOLDER>/saves/<WORLD FOLDER>/generated/<NAMESPACE>/structures (chose a custom namespace or use minecraft). Load it as normal using a structure block - set the Structure Name to minecraft:powder_snow_pathfinding, replacing minecraft with your namespace. Remember to set "Include Entities" to ON!
Note: the structure file is outdated - you now have to place a block to give the zombie a valid path to the villager
Observed behaviour
The zombie attempts to exit the powder snow
Expected behaviour
The zombie would not attempt to pathfind out of the powder snow, as it cannot jump over the block