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  1. Minecraft: Java Edition
  2. MC-220397

Many non-living entities being killed with /kill triggers the sculk sensor

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 21w11a, 21w13a, 21w14a, 21w15a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 2, 1.17 Pre-release 3, 1.17 Release Candidate 1, 1.17, 1.17.1, 21w39a, 21w44a, 1.18 Release Candidate 3, 1.18.1, 22w03a, 1.18.2, 22w12a, 22w13a, 22w15a, 22w16a, 22w16b, 22w17a, 22w19a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19 Pre-release 4, 1.19 Pre-release 5, 1.19, 22w24a, 1.19.1 Pre-release 1, 1.19.1 Pre-release 3, 1.19.1 Pre-release 4, 1.19.1, 1.19.2 Release Candidate 1, 1.19.2, 22w42a, 22w43a, 22w44a, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 23w04a, 23w06a, 23w07a, 1.19.4, 23w12a, 23w16a, 23w18a, 1.20 Pre-release 1, 1.20, 1.20.1, 1.20.2 Pre-release 1, 1.20.2, 23w42a, 23w44a, 23w45a, 1.20.3 Release Candidate 1, 1.20.4, 24w03b, 24w12a, 24w13a, 24w14a
    • Confirmed
    • Commands, Game Events
    • Normal
    • Gameplay

      The Bug

      The Marker Entity can trigger the sculk sensor if it is /killed. Other technical entities can do the same, even though when they "die" without /kill, it does not trigger the sculk sesnor. For example, when lingering potions & dragon breath clouds dissipate naturally, there is no sculk signal, but when a cloud is killed with /kill, it does send a signal.

      Here are all the entities that trigger the sculk when they are /killed when they shouldn't:

      • Area Effect Clouds
      • Armor Stands**
      • Arrows
      • Boats**
      • Display Entities: text_display, item_display, block_display
      • Evoker Fangs
      • Experience Orbs
      • Falling Block
      • Fireball entities
      • Firework Rockets**
      • Interaction entity
      • Items
      • Item Frames & Glow Item Frames
      • Leash Knot
      • Llama Spit probably
      • Marker entities
      • Minecart entities**
      • Primed TNTs
      • Shulker Bullets**
      • Thrown Entities: Egg, Ender pearl, Experience Bottle & Snowball

      ** (It's hard to tell because they tend to trigger the sculk sensor in other ways)

      The rule should be that if an entity's death can trigger the sculk sensor without /kill, then it can trigger the sculk with /kill, but if the only way they can "die" is with /kill, then it should not trigger.

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              Created:
              Updated:
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