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Bug
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Resolution: Fixed
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21w11a, 21w14a, 21w15a
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None
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Confirmed
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Crash, Rendering
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Very Important
Currently playing with shaders/include/light.glsl for a pack I want to release.
Tried adding a "Made by: " multiline comment with a lot of *'s for style. Caused shader compilation to fail every time, or just straight up crash the game.
This does not occur with traditional // Single line comments.
My only guess is that this has to do with #moj_import? I haven't tried it with other shaders yet.
/***************** * Add me to an include shader to slow resource pack loading to a crawl! * :) * :| * :( * :(((((((((((((( ****************/
/******************************************************************
** This has a 25% Chance of actually just outright crashing the
** the game on F3+T reload, and 75% chance of failing resource
** pack loading. Which will reset every pack you had set to be
** not set. That's annoying. Really *really* annoying.
**
** I spent 2 hours on this problem. I really wanted to include the
** ASCII art of my birthday coyote too!
** ;-;
**
** Though really, I don't think the ASCII art helped either. It had
** a lot of *'s too.
**********************************************************************/
- is duplicated by
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MC-223072 [MARK DUPLICATE] Multiline comments with too many asterisks cause shaders to hang forever
- Resolved