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  1. Minecraft: Java Edition
  2. MC-217167

Player spawn level in superflat presets inconsistencies

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 21w08b
    • Fix Version/s: None
    • Labels:
      None
    • Environment:
      Windows 10
      openjdk version "1.8.0_232"
      OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_232-b09)
      OpenJDK 64-Bit Server VM (AdoptOpenJDK)(build 25.232-b09, mixed mode)
    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      When creating superflat worlds with certain presets unexpected behaviour results

      Tried generating new worlds of some various superflat presets, seeing inconsistencies with spawn levels

      Classic Flat - Player spawns on top layer at y=-60, as expected

      Tunneler's Dream - Player spawns on top layer at y=173, as expected

      Water World - Player spawns at y=~105, which is the spawn height in 1.16.5, and immediately falls 64 blocks. Expected to spawn at y=~41

      Redstone Ready - Player spawns at y=56, the old spawn height, and falls 64 blocks. Does not deal fall damage on spawn (tested landing on dripstone and haybale as well). Expected to spawn at y=-7

       

      NOTE: Tested several configurations of custom worlds, found that when the highest block at spawn point is grass block player seems to always spawn directly on ground level. This falls in line with the presets tested, as the ones which work correctly have grass as a top layer.

       

      Able to reproduce all these consistently with respawning and new world generation

       

      One potential fixes could be adjusting the presets to include more blocks of solid space, or adjusting the way spawn point is determined since it seems to currently rely on grass in some capacity

       

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Brettehwarrior Trent Baker
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