I'd strongly recommend also adding a sound (or empty sound event at the very least) for this, since many related actions (e.g. changing a comparator's mode) have sounds.
This action would without a doubt be considered a "block change", and as such should create a vibration of some sort.
- Place down a daylight detector and a sculk sensor nearby
- Change the mode of the daylight detector by right-clicking on it
- Take note as to whether or not a vibration is created and/or if the sculk sensor is activated upon switching the daylight detector's mode
A vibration would be produced upon switching daylight detector modes, which the sculk sensor would detect.
No such vibration is produced, and the sculk sensor is not activated at all.