-
Bug
-
Resolution: Unresolved
-
None
-
1.16.5, 1.20.4, 24w03b
-
Confirmed
-
(Unassigned)
entity_killed_player trigger conditions can't track player equipped items because items dropĀ event occur before trigger check.
For example you can't create advancement to check if creeper killed player equipped with iron helmet, but this advancement will work if you set "keepInventory" gamerule to true.
Also with "player_killed_entity" you can track if skeleton was equipped in armor, so problem only with player death.
Example of advancement is in attachment.