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  1. Minecraft: Java Edition
  2. MC-213231

Mobs that have different skin depending on the biome obey the biome instead of the temperature / biome category

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 21w03a, 1.16.5, 21w06a, 21w07a, 21w10a, 21w16a, 21w18a, 1.17, 1.17.1 Release Candidate 1
    • None
    • Unconfirmed
    • (Unassigned)

      Mobs that have different skin depending on the biome obey the biome instead of the temperature, causing all villagers to become the plains variant and all the foxes were orange. Only half of the rabbits was the snow type.

      You can find these biomes in the zip folder. The folder inside (Custom Biomes)is a datapack which you import. Then, create a world that has the snowy_taiga_2 biome as the fixed biome and spawn a villager.

       It is the plains variant instead of the snowy variant, despite the temperature of the biome is set to -0.5.

      If you spawn a fox, it becomes orange, despite it is entirely same as the snowy taiga (the code was copy & pasted from the regular snowy taiga), just with villages and pillager outposts added to the generation.

       

      Possible fix: Make the villager / zombie villager / fox / rabbit variants depend on the temperature of the biome they spawned in. This table shows how it should be with the temperature  if Mojang decides to fix this issue.

      Temperature Villager / Zombie Villager Fox Rabbit
      2 or more Desert Red Desert
      <1 - 2) Savanna Red Classic
      <0.95 - 1) Jungle Red Classic
      <0.5 - 0.95) Plains Red Classic
      (0.15 - 0.5) Taiga Red Classic
        0.15 or less                   Snow   Red   Snow
        -0.5 or less                   Snow Snow   Snow

       Swamp villagers should only spawn if biome category is set to "swamp."

            Unassigned Unassigned
            Vladimír W_V
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              Created:
              Updated:
              Resolved: