Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-211480

UI keybinds are hardcoded

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.16.4
    • None
    • Unconfirmed
    • (Unassigned)

      Hey there,

      this may or may not be intended behaviour, but nevertheless i find it pointless:

      When in a UI, one can shift-click on items to craft an entire stack or quickly move it into a container. For 99% of players that's not an issue since they probably have their pinky on their left shift key during gameplay, but anyone who plays left-handed or just with a different control scheme might run into the problem that there's no shift key near their keyboard hand. I for one have to awkwardly move my pinky to the side whenever i'm using chests or crafting items, which kind of sucks because i shift-click more than i use normal clicking.

       

      I propose simply reassigning all the UI functions to the keybind they would normally be overlapping with i.e. replacing shift with whatever's your sneak bind, and possibly even replacing left and right click with your attack and use binds.
      Or, alternatiely, expose the UI controls separately. More choice is always better.

      Neither of these should be too hard to implement but would make life easier for 1% of players without really affecting the other 99%, so i see no reason why this shouldn't be in the game.

      Thanks for reading

            Unassigned Unassigned
            plat_ plat yple
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: