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Bug
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Resolution: Duplicate
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None
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1.16.4
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None
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Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Mac OS X (x86_64) version 10.16
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 565796184 bytes (539 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.1 build 12
Backend API: Intel(R) Iris(TM) Plus Graphics OpenGL Engine GL version 2.1 INTEL-16.1.7, Intel Inc.Minecraft Version: 1.16.4 Minecraft Version ID: 1.16.4 Operating System: Mac OS X (x86_64) version 10.16 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 565796184 bytes (539 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16.4 Backend library: LWJGL version 3.2.1 build 12 Backend API: Intel(R) Iris(TM) Plus Graphics OpenGL Engine GL version 2.1 INTEL-16.1.7, Intel Inc.
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Unconfirmed
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(Unassigned)
Baby zombie will stop to pathfind again after an attack. (Similar with the fixed issue with piglins, but this one is baby zombies.)
- duplicates
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MC-198068 Some entities randomly stop attacking or fleeing during pathfinding
- Reopened