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  1. Minecraft: Java Edition
  2. MC-211165

Sculk sensors are not activated upon pandas sneezing

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w14a, 21w19a, 21w20a, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1 Release Candidate 1, 1.17.1, 21w38a, 21w42a, 1.18, 1.18.1, 1.18.2, 22w14a, 22w18a, 22w19a, 1.19 Pre-release 1, 1.19, 1.19.1, 1.19.2, 1.19.3, 23w06a, 1.19.4, 1.20.1
    • Confirmed
    • Game Events
    • Low
    • Gameplay

      The Bug:

      Sculk sensors are not activated upon pandas sneezing.

      Steps to Reproduce:

      1. Summon multiple baby pandas that are likely to sneeze by using the command provided below multiple times.
        /summon minecraft:panda ~ ~ ~ {HiddenGene:"weak",MainGene:"weak",Age:-25000,Attributes:[{Base:0.0d,Name:"minecraft:generic.movement_speed"}]}
      2. Place down a sculk sensor nearby and wait for one of the pandas to sneeze.
      3. Take note as to whether or not sculk sensors are activated upon pandas sneezing.

      Observed Behavior:

      Sculk sensors aren't activated.

      Expected Behavior:

      Sculk sensors would be activated.

      Code Analysis:

      Code analysis by Avoma can be found below.

      The following is based on a decompiled version of Minecraft 1.18.2 using MCP-Reborn.

      net.minecraft.world.entity.animal.Panda.java
      public class Panda extends Animal {
         ...
         private void afterSneeze() {
            Vec3 vec3 = this.getDeltaMovement();
            this.level.addParticle(ParticleTypes.SNEEZE, this.getX() - (double)(this.getBbWidth() + 1.0F) * 0.5D * (double)Mth.sin(this.yBodyRot * ((float)Math.PI / 180F)), this.getEyeY() - (double)0.1F, this.getZ() + (double)(this.getBbWidth() + 1.0F) * 0.5D * (double)Mth.cos(this.yBodyRot * ((float)Math.PI / 180F)), vec3.x, 0.0D, vec3.z);
            this.playSound(SoundEvents.PANDA_SNEEZE, 1.0F, 1.0F);
            ...

      If we look at the above class, we can see that pandas sneezing simply isn't registered as a game event as the gameEvent() method is never called, thus not detecting this action as a vibration.

      Potential Fix:

      Simply calling the gameEvent() method where appropriate within this piece of code should resolve this problem. I feel as if a new game event tag would be expected to be used here as none of the currently existing ones seem to fit this action accordingly.

        1. MC-211165.mp4
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            Unassigned Unassigned
            Avoma [Mod] Avoma
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              Created:
              Updated:
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