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Bug
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Resolution: Fixed
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20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w14a, 21w17a, 21w19a, 21w20a, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1 Release Candidate 1, 1.17.1, 1.18, 1.18.1, 1.18.2, 22w14a
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None
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Community Consensus
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Game Events
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Low
The Bug:
Wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
With this issue, the sculk sensor should not activate as the dirt path blocks are lower down than the wool. Because of this, your footsteps sounds are produced at a lower y-level, so the wool should block all vibrations being emitted, however, this is not the case when combining both vertical and horizontal motion.
Steps to Reproduce:
- Build the setup as shown in the attachment below by running the following commands. setup.png
/fill ~1 ~ ~1 ~7 ~1 ~7 minecraft:polished_andesite /fill ~2 ~ ~2 ~6 ~1 ~6 minecraft:air /fill ~2 ~ ~2 ~6 ~ ~6 minecraft:dirt_path /fill ~3 ~ ~3 ~5 ~ ~5 minecraft:white_wool /setblock ~4 ~1 ~4 minecraft:sculk_sensor
- Stand on top of the dirt path and begin walking or running around on it.
- → Notice how the sculk sensor doesn't activate.
- Whilst still standing on the dirt path, continuously jump without moving.
- → Notice how the sculk sensor doesn't activate.
- Walk/run and jump around on the dirt path.
- → Notice how the sculk sensor activates therefore indicating that wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
Observed Behavior:
Wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
Expected Behavior:
Wool occlusion would function correctly when combining both vertical and horizontal motion.
- relates to
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MC-207393 Sculk sensor can detect "GameEvent.STEP" before "GameEvent.HIT_GROUND" causing an inconsistent redstone signal output of either 1 or 5 depending on the circumstance
- Resolved