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  1. Minecraft: Java Edition
  2. MC-210325

Sculk sensors are not activated upon entities converting into other entities

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w14a
    • Fix Version/s: None
    • Labels:
    • Confirmation Status:
      Confirmed
    • Category:
      Game Events
    • Mojang Priority:
      Normal

      Description

      The Bug:

      Sculk sensors are not activated upon entities converting into other entities.

      Steps to Reproduce:

      • Run the following commands:
      /summon minecraft:zombie_villager ~ ~ ~ {ConversionTime:5}
      /summon minecraft:hoglin ~ ~ ~ {TimeInOverworld:1000}
      /summon minecraft:piglin ~ ~ ~ {TimeInOverworld:1000}
      /summon minecraft:husk ~ ~ ~ {DrownedConversionTime:5} 
      /summon minecraft:zombie ~ ~ ~ {DrownedConversionTime:5} 
      /summon minecraft:skeleton ~ ~ ~ {StrayConversionTime:5} 

      →  Notice how the sculk sensor does not activate upon any of these entities, converting into other entities.

      Additional Information:

      I'm unsure as to whether if this affects, villager > witch, red mooshroom > brown mooshroom and, pig > zombified piglin as all of these require lightning the convert into another entity. Quote from the 20w49a Changelog, "A vibration is anything that causes physical motion". I would definitely consider all of these things as physical motion, as all entities are physically converting into other entities.

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            Assignee:
            Unassigned Unassigned
            Reporter:
            Avoma Avoma
            Votes:
            4 Vote for this issue
            Watchers:
            2 Start watching this issue

              Dates

              Created:
              Updated:
              CHK: