20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w14a, 21w15a, 21w17a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w38a, 1.18, 1.18.1, 1.18.2, 1.19 Pre-release 5, 1.19 Release Candidate 2, 1.19, 1.19.2, 22w45a, 1.19.3
Sculk sensors are not activated upon mounting or dismounting any non-biological entities.
This ticket previously concerned that mounting or dismounting any entity would not activate sculk sensors however, in more recent versions of the game, the behavior regarding this problem has changed and this ticket has been updated accordingly to reflect the most up-to-date information.
Steps to Reproduce:
- Place down a boat along with a sculk sensor nearby.
- Begin riding the boat and watch the sculk sensor closely as you do this.
- Exit the boat and watch the sculk sensor closely as you do this.
- Take note as to whether or not sculk sensors are activated upon mounting or dismounting any non-biological entities.
Sculk sensors aren't activated.
Sculk sensors would be activated.