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Bug
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Resolution: Invalid
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None
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1.16.4
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None
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Unconfirmed
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(Unassigned)
Can anyone help me? I play an unmodded version of the game and I can't find anything online to fix this.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 1/2/21 12:27 AM
Description: Registering texture
java.lang.SecurityException: SHA-256 digest error for assets/minecraft/textures/gui/title/mojangstudios.png
at sun.security.util.ManifestEntryVerifier.verify(ManifestEntryVerifier.java:218)
at java.util.jar.JarVerifier.processEntry(JarVerifier.java:241)
at java.util.jar.JarVerifier.update(JarVerifier.java:228)
at java.util.jar.JarVerifier$VerifierStream.read(JarVerifier.java:482)
at java.io.FilterInputStream.read(FilterInputStream.java:133)
at java.nio.channels.Channels$ReadableByteChannelImpl.read(Channels.java:385)
at dex.a(SourceFile:98)
at det.a(SourceFile:97)
at det.a(SourceFile:90)
at doh$a.b(SourceFile:172)
at ejy.a(SourceFile:28)
at ekd.c(SourceFile:96)
at ekd.a(SourceFile:68)
at ejq.a(SourceFile:75)
at ekd.a(SourceFile:185)
at ekd$$Lambda$2744/677759195.accept(Unknown Source)
at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656)
at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632)
at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442)
at ekd$$Lambda$2942/677196787.execute(Unknown Source)
at com.mojang.blaze3d.systems.RenderSystem.replayQueue(SourceFile:116)
at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:103)
at dez.e(SourceFile:308)
at djz.e(SourceFile:1068)
at djz.e(SourceFile:681)
at net.minecraft.client.main.Main.main(SourceFile:215)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Render thread
Stacktrace:
at sun.security.util.ManifestEntryVerifier.verify(ManifestEntryVerifier.java:218)
at java.util.jar.JarVerifier.processEntry(JarVerifier.java:241)
at java.util.jar.JarVerifier.update(JarVerifier.java:228)
at java.util.jar.JarVerifier$VerifierStream.read(JarVerifier.java:482)
at java.io.FilterInputStream.read(FilterInputStream.java:133)
at java.nio.channels.Channels$ReadableByteChannelImpl.read(Channels.java:385)
at dex.a(SourceFile:98)
at det.a(SourceFile:97)
at det.a(SourceFile:90)
at doh$a.b(SourceFile:172)
at ejy.a(SourceFile:28)
– Resource location being registered –
Details:
Resource location: minecraft:textures/gui/title/mojangstudios.png
Texture object class: doh$a
Stacktrace:
at ekd.c(SourceFile:96)
at ekd.a(SourceFile:68)
at ejq.a(SourceFile:75)
at ekd.a(SourceFile:185)
at ekd$$Lambda$2744/677759195.accept(Unknown Source)
at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656)
at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632)
at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442)
at ekd$$Lambda$2942/677196787.execute(Unknown Source)
at com.mojang.blaze3d.systems.RenderSystem.replayQueue(SourceFile:116)
at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:103)
– Overlay render details –
Details:
Overlay name: doh
Stacktrace:
at dzz.a(SourceFile:608)
at djz.e(SourceFile:1048)
at djz.e(SourceFile:681)
at net.minecraft.client.main.Main.main(SourceFile:215)
– Overlay render details –
Details:
Overlay name: doh
– System Details –
Details:
Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2270248608 bytes (2165 MB) / 3657433088 bytes (3488 MB) up to 4294967296 bytes (4096 MB)
CPUs: 16
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce RTX 2070 SUPER/PCIe/SSE2 GL version 4.6.0 NVIDIA 460.89, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Graphics mode: fancy
Resource Packs: vanilla
Current Language: English (US)
CPU: 16x AMD Ryzen 7 3800X 8-Core Processor