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Bug
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Resolution: Unresolved
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None
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20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w10a, 21w14a, 21w15a, 21w17a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w38a, 21w40a, 1.18, 1.18.1, 1.18.2, 22w14a, 22w17a, 22w18a, 1.19 Pre-release 1, 1.19, 1.19.2, 1.19.3, 23w06a, 1.19.4, 1.20.1, 23w33a, 23w43a, 1.20.5, 1.21, 1.21.3, 1.21.4
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Confirmed
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Game Events
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Low
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Gameplay
The Bug:
Sculk sensors are not activated upon eyes of ender popping.
Steps to Reproduce:
- Summon a large area of sculk sensors above your head by using the command provided below.
/fill ~13 ~11 ~13 ~-13 ~11 ~-13 minecraft:sculk_sensor
- Throw an eye of ender, wait for it to pop, and watch the sculk sensor closely as this happens.
- Take note as to whether or not sculk sensors are activated upon eyes of ender popping.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
Code Analysis:
Code analysis by Avoma can be found below.
The following is based on a decompiled version of Minecraft 1.18.2 using MCP-Reborn.
net.minecraft.world.entity.projectile.EyeOfEnder.java
public class EyeOfEnder extends Entity implements ItemSupplier { ... public void tick() { super.tick(); Vec3 vec3 = this.getDeltaMovement(); double d0 = this.getX() + vec3.x; double d1 = this.getY() + vec3.y; double d2 = this.getZ() + vec3.z; ... if (!this.level.isClientSide) { this.setPos(d0, d1, d2); ++this.life; if (this.life > 80 && !this.level.isClientSide) { this.playSound(SoundEvents.ENDER_EYE_DEATH, 1.0F, 1.0F); this.discard(); if (this.surviveAfterDeath) { this.level.addFreshEntity(new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), this.getItem())); } else { this.level.levelEvent(2003, this.blockPosition(), 0); } } } else { this.setPosRaw(d0, d1, d2); } ...
If we look at the above class, we can see that eye of enders popping (dying) simply isn't registered as a game event as the gameEvent() method is never called, thus not detecting this action as a vibration.