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Bug
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Resolution: Unresolved
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None
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20w51a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w08a, 21w13a, 21w14a, 21w16a, 1.17, 1.17.1, 21w40a, 21w42a, 1.18 Pre-release 2, 1.18 Release Candidate 1, 1.18, 1.18.1 Release Candidate 2, 1.18.1, 1.18.2, 22w11a, 22w14a, 22w16b, 1.19, 1.19.1 Pre-release 1, 1.19.2, 1.19.3, 1.19.4, 23w17a, 1.20.1, 23w43a, 1.21
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Confirmed
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Textures and models
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Low
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Platform
Note: this is very, very likely to be intended, even considering this has been triaged, due to it being an explicit option in model files. This is further reinforced by the fixing of MC-48831.
Cross models' constituent pixels are rectangular, where square pixels would be expected for consistency with all other models. This is also a parity issue. Likely intentional though.
- relates to
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MC-212747 Water side planes still only use a quarter of the texture when the overlay texture is used
- Open
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MC-214078 Big Dripleaf Stem's texture is stretched
- Reopened
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MC-199241 Texture planes of cross models appear incorrectly mirrored from behind
- Resolved
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MC-100929 Armor shoulders and boots are slightly squished
- Open
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MC-122701 Sunflowers are stretched
- Open
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MC-183421 Bell model does not map the stone nor planks textures correctly
- Reopened
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MC-109055 Large Cocoa Pod texture is inconsistent
- Resolved
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MC-111506 Elytra has stretched texture on sides
- Resolved
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MC-129855 Turtle egg block model has stretched texture
- Resolved
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MC-194950 Cactus in potted cactus is vertically squished
- Resolved