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Bug
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Resolution: Unresolved
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None
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20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w14a, 21w15a, 1.17 Pre-release 1, 1.17 Pre-release 2, 1.17, 21w38a, 21w39a, 21w42a, 1.18 Pre-release 5, 1.18, 1.18.2, 22w11a, 1.19 Pre-release 3, 1.19, 1.19.1 Release Candidate 2, 1.19.2, 1.19.3, 23w06a, 1.19.4 Release Candidate 1, 1.19.4 Release Candidate 2, 1.19.4, 1.20 Pre-release 1, 1.20 Release Candidate 1, 1.20, 1.20.2 Release Candidate 1, 1.20.2 Release Candidate 2, 1.20.4
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Confirmed
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Game Events
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Normal
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Gameplay
Sculk sensors detect vibrations inconsistently with blocks that take up more than one block of space. Opening and closing a chest will emit vibrations from both parts of the chest, but:
- Placing and breaking a bed won't emit vibrations from the farther side of the bed
- Opening and closing shulker boxes won't emit vibrations from the upper shell of the box.
- Extending and retracting pistons won't emit vibrations from the head of the piston.
- Doors won't emit vibrations where they're not opened or powered.
Expected is that the other double blocks behave like large chests, or the large chests behave like other double blocks.
- is duplicated by
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MC-263138 Sculk Sensor not reacting to door in range if opened out of range
- Resolved