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Bug
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Resolution: Works As Intended
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None
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20w51a, 1.17, 1.17.1 Pre-release 1
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None
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Confirmed
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Rendering
I built a wall of barrier block from y=0 to y=255, fencing 3*3 chunks(at about (1000,0,0)), and a white stained glass wall covering it. When i looked outside, the stained glass wall seemed brighter when i'm facing z±, than x direction.
World settings: super flat: the void
My video settings:
Graphics: Fancy; Smooth Lighting: max; VSync: On; View Bobbing: on; Brightness: Bright;