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Bug
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Resolution: Duplicate
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None
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1.16.4
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None
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Amazon Linux 2; OpenJDK 64-Bit Server VM AdoptOpenJDK (build 15.0.1+9, mixed mode, sharing)
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Unconfirmed
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(Unassigned)
If a zombie is trapped in a village that is at just the right distance from the world spawn, and a multiplayer server is running while no players are in the overworld close enough to the spawn, iron golems will spawn continuously and will not die of overcrowding or any other cause. This eventually causes the server to crash the next time a player logs in.
An example region file with an iron-golem farm that triggers this bug, if the command block at -332, 107, 26 is destroyed, is at https://ipfs.infura.io/ipfs/QmNQRUH2Nx5rUTtC6bsmH1oed9T7Y6VRySgLsC7rvLnGjy
The view distance is set to 32 chunks.
- duplicates
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MC-197495 Iron Golems don't stop spawning when walking slightly out of spawn range, causing some worlds to be overrun with iron golems
- Open