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Bug
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Resolution: Duplicate
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None
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Minecraft 1.6.1
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Headless Ubuntu server
$ uname -a
Linux VindicarServer 3.2.0-48-generic #74-Ubuntu SMP Thu Jun 6 19:43:26 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
With Sun JRE installed
$ java -version
java version "1.7.0_25"
Java(TM) SE Runtime Environment (build 1.7.0_25-b15)
Java HotSpot(TM) 64-Bit Server VM (build 23.25-b01, mixed mode)
Hardware:
4x Intel(R) Atom(TM) CPU D525 @ 1.80GHz
4GB RAM
Command line:
java -Xmx1024M -Xms1024M -jar minecraft-server.jar noguiHeadless Ubuntu server $ uname -a Linux VindicarServer 3.2.0-48-generic #74-Ubuntu SMP Thu Jun 6 19:43:26 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux With Sun JRE installed $ java -version java version "1.7.0_25" Java(TM) SE Runtime Environment (build 1.7.0_25-b15) Java HotSpot(TM) 64-Bit Server VM (build 23.25-b01, mixed mode) Hardware: 4x Intel(R) Atom(TM) CPU D525 @ 1.80GHz 4GB RAM Command line: java -Xmx1024M -Xms1024M -jar minecraft-server.jar nogui
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Unconfirmed
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Survival
Once server is started, it starts to consume a lot of CPU, slowing down entire system to crawl - and that's with 0 players connected.
It is possible to connect to server, but game is nearly unplayable due to lag.
Update: CPU usage drops after setting server difficulty to peaceful, so most likely the problem is related to hostile mobs (zombies again?).
- duplicates
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MC-17630 Zombie pathfinding to unreachable targets causes server lag
- Resolved