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Bug
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Resolution: Unresolved
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None
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20w49a, 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w07a, 21w08b, 21w14a, 21w17a, 1.17 Pre-release 1, 1.17, 1.17.1, 1.18.1, 1.18.2, 22w12a, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19, 1.19.3, 23w04a, 23w06a, 1.19.4 Pre-release 4, 1.19.4, 23w14a, 23w18a, 1.20.1, 23w31a, 1.20.5
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Confirmed
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Game Events
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Low
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Gameplay
MC-25976 is likely to be the bug causing this; I'd recommend trying to fix that one first to see if the issue resolved itself as a result.
Sculk sensors are intended to detect the breaking of blocks as valid vibrations. This works for manually broken blocks, however if a block is instead broken by a fluid flowing into its place, the block is destroyed without the sculk sensor picking up vibrations as a result.
The expected behaviour would be that the sculk sensor would in fact pick this up as a vibration, since a block is obviously being broken.