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  1. Minecraft: Java Edition
  2. MC-207260

Casting issue: Sculk vibrations come from the wrong positions at high coordinates

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 20w49a, 20w51a, 21w05a, 21w06a, 21w18a, 21w20a, 1.17 Pre-release 1, 1.17.1
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed
    • Category:
      Game Events
    • Mojang Priority:
      Low

      Description

      Potentially caused by MC-191170.

      When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.

      The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.

        Attachments

        1. 2020-12-02_18.00.19.png
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        2. 2020-12-02_18.00.23.png
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        3. 2020-12-02_18.00.25.png
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        4. 2020-12-02_18.01.00.png
          2020-12-02_18.01.00.png
          1.05 MB
        5. 2020-12-02_18.05.40.png
          2020-12-02_18.05.40.png
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        6. 2020-12-02_18.05.51.png
          2020-12-02_18.05.51.png
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        7. 2020-12-02_18.06.01.png
          2020-12-02_18.06.01.png
          852 kB

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              Assignee:
              Unassigned Unassigned
              Reporter:
              Awesoman3000 Connor Steppie
              Votes:
              13 Vote for this issue
              Watchers:
              9 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: