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Bug
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Resolution: Fixed
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20w49a, 20w51a, 21w05a, 21w06a, 21w18a, 21w20a, 1.17 Pre-release 1, 1.17.1, 1.18 Pre-release 1, 1.18.2
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Confirmed
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Game Events
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Low
Potentially caused by MC-191170.
When at excessive distances from the world origin (best reproduced over 2^24 blocks, so go for 20 million or more for roundness), it appears that vibrations sensed by sculk sensors can originate from positions rather distant from the expected source. For example, the sand block broken in the example screenshots provided displays a vibration being created at the far corner of the adjacent block, rather than the block which is being broken itself.
The exact coordinate of the sand block and sculk sensors in question, as well as the facing direction, can be found in the provided screenshots' F3 menus.
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-192718 Casting issue: Temperature loses precision at high distances leading to incorrect snow and ice generation and incorrect snowfall
- Open
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MC-191170 Casting issue: Positional audio can come from the wrong location at high coordinates
- Reopened
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved