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Bug
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Resolution: Unresolved
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None
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20w49a, 20w51a, 21w03a, 21w05a, 21w05b, 21w06a, 21w10a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 1.17, 1.17.1, 21w38a, 1.18, 1.18.1, 1.18.2, 22w16b, 22w19a, 1.19 Release Candidate 1, 1.19, 1.19.1 Release Candidate 2, 1.19.2, 1.19.3, 23w03a, 23w04a, 1.19.4, 23w14a, 1.20.1
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Confirmed
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Rendering
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Normal
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Gameplay
See picture. Only the upper part of water gets glowing effect, it should be to either all of the water source or glowing shouldn't apply to water at all
- is duplicated by
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MC-210324 When sculk sensors are clicking while waterlogged, it looks like lukewarm ocean when activated.
- Resolved
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MC-252422 Lava in water
- Resolved
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MC-252427 Sculk Sensor Lit incorrectly directly under the surface of water at night
- Resolved
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MC-263984 Water color changes when a Sculk Sensors is waterlogged
- Resolved
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MCL-21546 Lighting on Sculk Sensors renders incorrectly while just underwater during darkness
- Resolved
- relates to
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MC-260989 Light emitted from sculk sensors renders incorrectly along the edges of blocks while smooth lighting is enabled
- Reopened
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MC-256344 The surface of water utilizes the light levels of certain non-full blocks located above them
- Open
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MC-258190 Bubble columns let skylight through
- Resolved