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Bug
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Resolution: Invalid
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None
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1.16.4, 20w46a
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None
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Unconfirmed
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(Unassigned)
This is a little hard to explain but basically, there is a minor difference between player commands and command block commands when ran.
The most noticable way I can show this off is via /data
How to reproduce:
1./data merge a skeleton or a zombie while they have a target with a command block set on repeat
2.do the same thing but with player commands or data packs
Observation:
When the /data is ran via command block, the zombie or skeleton's behavior is not interrupted, while player ran or data pack ran commands causes the mobs to freeze
Expectation:
Like command block ran commands, they shouldn't freeze in place when getting /data'd
Command used: /data merge entity @e[type=skeleton,limit=1,sort=nearest] {false_value:false} (I recommend using a false value like what I did to not completely affect the mob's state when testing)