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  1. Minecraft: Java Edition
  2. MC-205629

Unused sign cache when rendering signs

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: 20w46a
    • Fix Version/s: 20w49a
    • Labels:
      None
    • Confirmation Status:
      Plausible
    • Category:
      Performance, Rendering
    • Mojang Priority:
      Important

      Description

      In the class net.minecraft.client.renderer.Sheets, the method signTexture does not use the cache SIGN_MATERIALS. According to tests by JellySquid, implementing this correctly results in a 30% FPS increase.

      Note that JellySquid is the one that found this, I'm simply reporting it with the knowledge I have of the issue.

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            Assignee:
            mgatland [Mojang] Matthew Gatland
            Reporter:
            Misoloo [Helper] Misode
            Votes:
            5 Vote for this issue
            Watchers:
            2 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved:
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