-
Bug
-
Resolution: Fixed
-
1.16.4, 20w45a, 20w46a, 20w49a
-
None
-
Confirmed
-
Networking
When entering a boat when sitting in another boat while the server is lagging, it is possible that a client-server-desync occurs, where the client is outside of the boat while the server still considers the player to be inside of it.
To reproduce
- Place a lot of boats in the same place (e.g. activate a repeating command block with the command summon boat ~ ~0.5 ~ for a second)
- Cause server lag, e.g. by setting /gamerule randomTickSpeed to a high number (mspt should be above 50)
- Right-click the boats repeatedly until you are no longer able to enter them
→ Desync - Walk away
- Try to place a block
→ It disappears - Press shift
→ You're teleported back to the boats
- is duplicated by
-
MC-203894 Boats become unridable
- Resolved
-
MC-208543 Multiple server issues with boats
- Resolved
-
MC-210098 when I go in the boat and get out of it I will go home and try to lie in bed the game thinks I'm outside house
- Resolved
-
MC-211784 Quickly mounting and dismounting a boat on a server causes a desync
- Resolved
- relates to
-
MC-173404 Desync when mounting an entity while sneaking
- Resolved
-
MC-202202 Server is unable to prevent a player from dismounting a vehicle, causing a desync
- Resolved
-
MC-191714 Player is dismounted when standing on farmland while riding a horse/boat while the farmland turns to dirt, causing a desync
- Resolved
-
MC-212291 Client can dismount vehicles independently from the server, causing a de-sync
- Resolved