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Bug
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Resolution: Works As Intended
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None
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20w45a
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None
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Unconfirmed
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(Unassigned)
The bug:
When a shulker is created as the result of a shulker hitting another shulker with a shulker bullet, the original shulker(the one that got hit) teleports away, instead of the newly created one.
How to reproduce:
- summon two shulkers and position the player so that they form a line(put the player one block lower):

- run commands:
/effect give @e[type=minecraft:shulker] minecraft:glowing 999999 0 true/effect give @e[type=minecraft:shulker] minecraft:resistance 999999 255 true (just so the shulkes dont die)
- put player in survival mode
- wait until a 3. shulker is created
- see that the original shulker which has been hit, has tped away and the new(not glowing) one is at its position

Expected behaviour:
The shulker that has been hit, stays at its place and the newly created shulker tps away.
Thanks for taking a look. (I'm not a native speaker so please correct me if i have anything wrong! Thanks!)