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Bug
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Resolution: Invalid
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None
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1.16.4
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None
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Unconfirmed
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Survival
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(Unassigned)
I bought the game yesterday and today i cannot enter the singlemode the game just crahses everytime can some one help me?
this is the crash report.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 04-11-2020 20:56
Description: mouseClicked event handler
java.lang.OutOfMemoryError: Java heap space
at java.util.ArrayList.<init>(ArrayList.java:152)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
at mj$1.a(SourceFile:47)
at mj$1.b(SourceFile:32)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at mn.a(SourceFile:108)
at mn.a(SourceFile:75)
at mn.a(SourceFile:32)
at mn.a(SourceFile:26)
at cyg.a(SourceFile:229)
at cyg$$Lambda$3021/1643470964.apply(Unknown Source)
at cyg.a(SourceFile:178)
at cyg.b(SourceFile:157)
at dsm.a(SourceFile:91)
at dsm.<init>(SourceFile:83)
at dsj.b(SourceFile:48)
at dot.b(SourceFile:325)
at djz.a(SourceFile:922)
at doy.d(SourceFile:141)
at doy$$Lambda$2693/1756268194.onPress(Unknown Source)
at dlj.b(SourceFile:33)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Thread: Render thread
Stacktrace:
at java.util.ArrayList.<init>(ArrayList.java:152)
at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
at mj$1.a(SourceFile:47)
at mj$1.b(SourceFile:32)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at md.b(SourceFile:471)
at md.a(SourceFile:32)
at md$1.a(SourceFile:83)
at md$1.b(SourceFile:69)
at mn.a(SourceFile:108)
at mn.a(SourceFile:75)
– Affected screen –
Details:
Screen name: doy
Stacktrace:
at dot.a(SourceFile:438)
at dka.a(SourceFile:92)
at dka.c(SourceFile:162)
at dka$$Lambda$3006/897736886.run(Unknown Source)
at aob.execute(SourceFile:94)
at dka.b(SourceFile:162)
at dka$$Lambda$2359/1655294039.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3174)
at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:127)
at djz.e(SourceFile:1071)
at djz.e(SourceFile:681)
at net.minecraft.client.main.Main.main(SourceFile:215)
– System Details –
Details:
Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 543953752 bytes (518 MB) / 771751936 bytes (736 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce GT 745M/PCIe/SSE2 GL version 4.6.0 NVIDIA 425.31, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Graphics mode: fast
Resource Packs: programer_art, vanilla
Current Language: English (US)
CPU: 8x Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz