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  1. Minecraft: Java Edition
  2. MC-201904

Ender Dragon fight is broken

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.16.3
    • Unconfirmed
    • (Unassigned)

      The Ender Dragon fight in versions 1.14 and newer is completely broken. 

      One instance of broken AI is with how the Ender Dragon descends to the fountain. The Ender Dragon is supposed to dive down to the fountain, but in versions 1.14 and newer, the Ender Dragon instead flops back and forth slowly descending in an obviously buggy manner. The Ender Dragon also seems to very rarely descend to the fountain unless all of the crystals are broken, something that it did more often in versions before 1.14.

      Another instance of this broken AI is with how the Ender Dragon phases are broken. When the dragon is supposed to be circling the arena it instead will do that same buggy flopping back and forth motion it does when descending to the fountain, or it will simply fly in a circle/triangle over and over. It will do this between two places over and over until it decides to either fire a dragon fireball, charge a player, or it decides to descend to the fountain. This part of the broken AI can be seen best when comparing the 1.14 and newer AI to the before 1.14 AI directly side by side, especially since in versions before 1.14 the Ender Dragon flies up and down smoothly and fluently when circling the arena, while in 1.14 and newer the Ender Dragon tends to just stay on the same y-value when circling the arena. It also just seems to fly faster and more fluently in general in versions before 1.14.

      Additionally, the Ender Dragon hitbox is broken in 1.14 and newer. This is extremely noticeable when trying to swing at it below from the fountain, or while trying to hit in in creative while it's circling the arena. The only two places where the hitbox is not broken are the head/upper neck and near the middle of the tail. Everywhere else the dragon is intangible from melee attacks, unless the player is jumping inside the dragon's visual hitbox (the green one shown with F3+B), in which case they can do damage to the middle section of the body. This can be easily seen by using a weapon with sharpness/smite/bane of arthropods, because you can see the particles when you hit an bugged intangible section of the dragon hitbox.

      Also, the Ender Dragon is supposed to roar many times during its resummoning sequence, however in versions 1.15/1.16 and newer, it only roars twice, with the last roar being extremely loud.

      When the Ender Dragon dies and shoots out beams of light, its green hotbox shown with F3+B will glitch out rapidly.

      Lastly, the last source of damage the Ender Dragon takes before dying will play the player hurt sound effect rather than the ender dragon hurt sound effect.

       

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            Unassigned Unassigned
            PotholedSea40 SeaOfPixels
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              Created:
              Updated:
              Resolved: