Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-201256

Minecraft Crashing OpenGL API ERROR: 1285

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.16.3
    • None
    • JRE 8 64 Bit
    • Unconfirmed
    • (Unassigned)

      Minecraft Doesn't work on any version with and without optfine

      I already allocated more memory to minecraft

      my jvm arguments are    -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

      i've also tried allocating 4 gigs 

       

      Java is 64 bit

       

      Specs:

      Ryzen 5 2600

      GTX 1660

      8GB DDR4 Corsair Vengence

      B450 DS3H Gigabyte

       

      Game Output:

      10:54:07.109
      OpenGL API ERROR: 1285 (GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.) java.lang.Exception: Stack trace at org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:39)

      10:54:07.109
      OpenGL API ERROR: 0 (Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (pid=488 javaw.exe 64bit)) java.lang.Exception: Stack trace at org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:39)

      10:54:07.109
      OpenGL API ERROR: 1285 (GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.) java.lang.Exception: Stack trace at org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:39)

      10:54:07.115
      [Shaders] OpenGL error: 1285 (Out of memory), program: gbuffers_textured, at: pre-useProgram

            Unassigned Unassigned
            tylermma2016 Tylermma
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: