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Bug
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Resolution: Unresolved
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None
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1.16.3, 1.16.4, 20w46a, 20w51a, 21w03a, 1.16.5, 21w14a, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w39a, 21w42a, 1.18 Pre-release 1, 1.18.2, 22w12a, 1.20.4, 24w12a, 24w33a, 1.21.1, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 1.21.2 Pre-Release 3, 24w44a, 1.21.3, 1.21.4
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Confirmed
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Maps, Parity
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Normal
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Platform
The colour used by water seems to much more closely resemble the default water colour from 1.12.2 and prior, rather than the updated 1.13 palette (and even in 1.12.2 and prior, would not respect swamp tinting). Expected behaviour would be that it would change on maps to respect its actual appearence, but it does not.
Bedrock Edition is unaffected by this bug. For example, here's a visible divide between two different ocean biomes:
- relates to
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MC-130658 Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes
- Open
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MC-201152 Melon and pumpkin stems appear green on maps regardless of growth stage
- Open
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MC-148982 Map color for wheat is incorrect
- Resolved
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MC-201246 Water bucket item texture is no longer accurate from 18w15a onwards
- Resolved
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MC-277161 Map color for disabled creaking heart is incorrect
- Resolved