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Bug
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Resolution: Unresolved
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None
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1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5, 21w07a, 21w08b, 21w11a, 21w13a, 21w14a, 1.17, 1.17.1, 1.18.2, 22w19a, 1.19.2, 1.19.4, 23w14a, 1.20.1, 23w33a, 23w44a, 1.20.3, 1.20.4 Release Candidate 1, 1.20.4, 23w51b, 24w09a, 1.21
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Confirmed
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Player Animation
When the player sleeps in a bed, instead of the hand's 'use' animation being displayed before entering the bed, it will play after the player wakes up.
Steps to Reproduce:
(Slowing down the tick rate can make it easier to visualize the issue)
- Turn time to night
/time set midnight
- Sleep in a bed
- Wait to wake up / Set time to day
/time set day
Observed & Expected Behavior:
The hand animation will play when waking up
The hand animation should play when entering the bed
Screenshots/Videos:
Notes:
Related to other hand animation issues:
MC-192509 MC-170323 MC-194699 MC-200544 MC-160904 MC-195510 MC-196108
- relates to
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MC-160904 Right clicking on obstructed chest/shulker box plays hand animation despite no action actually taking place, overriding item uses
- Open
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MC-170323 Filling bottles with dragons' breath doesn't play the hand animation
- Open
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MC-192509 Hand animations cannot play for both hands simultaneously
- Open
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MC-194699 Dropping items by closing UIs doesn't play the hand animation
- Open
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MC-195510 Using a lodestone compass on a lodestone plays hand animation
- Open
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MC-196108 The hand animation plays when attempting to compost items in full composters
- Open
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MC-200544 Minecart with Furnace still plays hand animation with incompatible items
- Open
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MC-96880 Your main hand sometimes renders incorrectly after entering beds
- Open