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  1. Minecraft: Java Edition
  2. MC-198101

Phantoms do not have a mob cap, causing performance issues

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Details

    • Bug
    • Status: Open
    • Resolution: Unresolved
    • 1.16.2, 1.16.3, 1.16.4 Pre-release 1, 1.16.4, 20w46a, 20w48a, 20w49a, 21w03a, 21w05b, 21w10a, 21w19a, 21w39a, 1.19 Pre-release 5, 1.19
    • None
    • None
    • Community Consensus
    • Mob behaviour, Performance
    • Normal

    Description

      I made a world with friends to play minecraft 1.16.2 with. The new release!
      We decided to make a world where it's always night using the commands:
      /gamerule doDaylightCycle false & /time set midnight
      But now phantoms never die and its lagging my game, why do phantoms not have a limit like other mobs?

      This is a big issue, we no longer want to play the game since there are so many phantoms. I took photo, we have been playing for a week now. Using tunnels to go from base to base since it's too crazy going outside!

      Please fix this!

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            gnembon [Mojang] Gnembon
            Codister Cody Malstro
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            Dates

              Created:
              Updated:
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