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Bug
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Resolution: Unresolved
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None
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1.16.1, 1.16.4
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None
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Confirmed
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(Unassigned)
So in my datapack I'm checking if a entity has an effect it gets from a tipped arrow, the tipped arrow gives the effect for 1 tick only to prevent a function from running multiple times. With any mobs it works fine but if I do the exact same thing with players it won't work unless I make the arrow give the effect for 2 ticks or more. Is this a bug? I believe it may be caused by the player and the mobs being handled in a different order.