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Bug
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Resolution: Invalid
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None
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1.16.1
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Unconfirmed
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(Unassigned)
So I've been making a Minecraft Map so to speak, and in it I use custom armor given by commands that utilize the attributes to change their armor values. Though it states the the attribute gives plus to your armor, it more is like a system that overlays the other items. Here's an example, I have a +10 Armor Helmet on, if I put a +15 Armor Chestplate on, I'll have 15 Armor, than if I take off the helmet, I'll have 0 Armor. It seems the attributes are only relative the most recent action of equipping armor. This also happens with other attributes, I was curious and correct on this. I don't know if this is intentional or not, but this majorly affects my map production. I would appreciate an email of some type saying whether this or bug or not. Please and thank you.