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Bug
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Resolution: Awaiting Response
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None
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1.16.1
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None
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Unconfirmed
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(Unassigned)
When there are a large number of creatures in an area (the range of the area is unclear and the number of creatures is not clear), the utilization rate of the graphics card will decrease, but the usage rate of the cpu will not change. This caused my game frame rate to drop a lot and the game stalled. I have conducted many tests to confirm the existence of this bug. This bug greatly affects the game experience. I play in a server set up by my friend. This situation is more serious. The utilization rate of the graphics card in the main city is reduced from 60% to 30% (players in the server all have a decline in the graphics card utilization rate. ). When I downloaded the server archive to the local for testing, I found that after using the command to kill all creatures, the graphics card usage increased somewhat, but it did not return to the original level. After I killed all the creatures again, I quit the game, optimized the world in the world edit menu and cleared the cache. After entering the game, everything was normal, but with the increase of creatures, it returned to the previous state (this bug seems to be more serious on the server ). The version of the game with this bug is 1.15.2 1.16 1.16.1