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Bug
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Resolution: Unresolved
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None
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1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w51a, 21w03a, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w11a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 2, 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 2, 1.17.1 Pre-release 3, 1.17.1 Release Candidate 1, 1.17.1, 21w37a, 21w40a, 21w43a, 1.18 Pre-release 5, 1.18, 1.18.1 Release Candidate 1, 1.18.1, 22w07a, 1.18.2, 22w11a, 22w12a, 22w15a, 1.19 Pre-release 1, 1.19 Release Candidate 1, 1.19, 1.19.1 Release Candidate 2, 1.19.1 Release Candidate 3, 1.19.1, 1.19.2 Release Candidate 1, 1.19.2, 22w42a, 22w43a, 1.19.3 Pre-release 3, 1.19.3 Release Candidate 1, 1.19.3, 23w04a, 23w06a, 1.19.4 Release Candidate 1, 1.19.4 Release Candidate 3, 1.19.4, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Release Candidate 1, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2 Pre-release 2, 1.20.2 Release Candidate 1, 1.20.2, 23w40a, 23w41a, 23w42a, 23w43b, 23w44a, 23w45a, 23w46a, 1.20.3 Pre-Release 2, 1.20.3 Release Candidate 1, 1.20.4, 23w51b, 24w03b, 24w04a, 24w05b, 24w06a, 24w07a, 24w09a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 3, 1.20.5 Release Candidate 2, 1.20.5, 1.20.6 Release Candidate 1, 1.20.6, 24w18a, 24w21b, 1.21 Pre-Release 2, 1.21 Pre-Release 4, 1.21, 24w33a, 1.21.1, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 1.21.2 Pre-Release 3, 24w44a, 1.21.3
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Confirmed
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Rendering
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Low
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Platform
The bug
Under certain conditions waterlogged blocks cause z-fighting when looking at them from a distance.
Slab
Stairs
• Condition 1: half: bottom and shape: straight
• Condition 2: half: bottom and shape: inner_left or inner_right
• Condition 3: half: bottom and shape: outer_left or outer_right
• Condition 4: half: top and shape: straight
• Condition 5: half: top and shape: inner_left or inner_right
• Condition 6: half: top and shape: outer_left or outer_right
Fence
• east, north, south or west: true
Wall
• Condition 1: east, north, south or west: low
• Condition 2: east, north, south or west: tall
Sign
Trapdoor
• Condition 1: half: bottom and open: false
• Condition 2: half: bottom and open: true
• Condition 3: half: top and open: false
• Condition 4: half: top and open: true
Campfire
• facing: east, north, south or west
Soul campfire
• facing: east, north, south or west
Glass pane
• east, north, south or west: true
Stained glass pane
• east, north, south or west: true
Iron bars
• east, north, south or west: true
Sculk sensor
• sculk_sensor_phase: inactive or active
Sculk shrieker
Mangrove roots
All leaves
All wall hanging sign
• facing: west or south
Calibrated sculk sensor
• facing: east, north, south or west
- clones
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MC-127004 Waterlogged blocks cause z-fighting when looking at them from a distance
- Resolved
- is duplicated by
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MC-197518 Waterlogged trapdoors Z fight over a long distance
- Resolved
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MC-258205 Water layer glitches on slabs far away.
- Resolved
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MC-262147 Waterlogged sculk sensors (normal and calibrated) z-fight with the water when viewed in a spyglass.
- Resolved
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MC-264524 含水方块渲染问题
- Resolved
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MC-268281 Copper Grates buggin out when waterlogged
- Resolved
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MC-275908 Waterlogged copper grates and leaves have a rendering error
- Resolved
- relates to
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MC-127005 Bottom of waterlogged blocks shows water texture
- Resolved
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MC-219895 Powder snow z-fighting with distant block faces from within
- Open
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MC-233983 Maps in item frames and glow item frames display Z-fighting when viewed from a distance
- Open
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MC-254069 Z-fighting can be seen at some distances when fire is present on the sides of blocks
- Open
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MC-255088 Z-fighting can be seen at long distances when the handles of boat oars intersect their blades
- Open
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MC-255265 Warden's chest z-fights when looked at from far away
- Open
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MC-205199 Powder snow bordering water causes z-fighting issues from a distance
- Reopened
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MC-229277 Axolotl legs can z-fight when looked at from high up
- Resolved
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MC-260321 Sniffers in the distance have lots of Z-fighting on their body
- Resolved