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Bug
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Resolution: Unresolved
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None
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1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3, 1.16.4, 20w46a, 20w49a, 20w51a, 21w03a, 21w11a, 21w14a, 21w17a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17, 1.17.1 Release Candidate 1, 1.17.1, 1.18.1, 1.18.2, 22w11a, 22w12a, 22w13a, 1.19, 1.19.2, 23w04a, 1.20 Release Candidate 1, 1.20, 1.20.1, 1.20.2, 24w11a, 24w13a, 1.21.1
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Confirmed
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Data Packs
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Low
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Platform
Placing an armor stand against a wall causes its head to be placed at the mouse cursor rather than its feet. This works fine for regular 2-block armor stands, but when placing an armor stand with {Small:1b} set in the item's entity_data (EntityTag prior to 24w09a), it causes the entire armor stand to be shifted down a full block from the cursor's position.
Potentially related to MC-123453 (and now MC-195002) as this started happening at around the same time it was fixed.
Steps to reproduce:
- Run
/give @s armor_stand[minecraft:entity_data={id:"minecraft:armor_stand",Small:1b}]
- Place it on a wall several blocks off the ground.
- Watch in amazement as it appears nowhere near your crosshairs.
- relates to
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MC-123453 Armor stands can't be placed in a 1 block high space if the EntityTag "Small:1b" is set
- Resolved