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Bug
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Resolution: Unresolved
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None
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1.15.2, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w51a, 21w05b, 21w15a, 1.17, 21w38a, 21w39a, 21w40a, 1.18 Pre-release 5, 1.18, 1.19, 1.19.1 Release Candidate 2, 1.19.2, 1.19.3 Release Candidate 1, 1.19.3, 1.19.4 Release Candidate 2, 1.19.4, 23w14a, 1.20 Pre-release 1, 1.20 Release Candidate 1, 1.20, 1.20.2 Release Candidate 1, 1.20.2 Release Candidate 2, 1.20.4, 1.21, 1.21.1, 1.21.3
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None
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Confirmed
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Mob behaviour
When a bee isn't pathfinding, it will fall like an iron golem instead of slowly floating down like a chicken, parrot, vex, or blaze. This causes bees to awkwardly drop out of their nest/hive instead of smoothly hovering down. It also happens to baby bees when they're born. The best way to reproduce this is to run the following command:
/summon bee ~12 ~12 ~
The bee will fall quickly instead of slowly fluttering down. Even though bees don't take fall damage, it looks painful; poor bees.