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Bug
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Resolution: Unresolved
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None
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1.15.2, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 5, 1.16.4, 20w49a, 1.18 Pre-release 1, 1.18.2, 1.19, 1.19.2, 1.19.3, 1.19.4, 24w14a, 1.21, 1.21.3
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Confirmed
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Structures, World generation
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Important
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Gameplay
The Bug:
Stronghold rooms and corridors can be blocked off by other parts of the stronghold.
Here is an example:
Seed: 8949347867455562597 Coordinates: /execute in minecraft:overworld run tp @s 11300.08 -18.41 -2781.56 -60.14 28.80
Steps to Reproduce:
- Generate a world with the seed provided above and teleport to the given coordinates.
- Look at the generation of stronghold corridors and rooms.
- Take note as to whether or not stronghold rooms and corridors can be blocked off by other parts of the stronghold.
Observed Behavior:
Stronghold rooms and corridors can be blocked off, causing some rooms/corridors to be inaccessible without manually digging into them.
Expected Behavior:
Stronghold rooms and corridors would never be blocked off, therefore allowing the structure as a whole to be navigated more easily.
Code Analysis:
Code analysis by skyrising can be found in this comment.
- is duplicated by
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MC-166137 Strange Stronghold Generation
- Resolved
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MC-241475 Stronghold rooms aren't connected
- Resolved
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MC-250084 Stronghold generated with portal room inaccesable
- Resolved
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MC-270409 Stronghold can have weird generation
- Resolved
- relates to
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MC-216210 Strongholds can intersect themselves in weird ways
- Open