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Bug
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Resolution: Fixed
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1.15.2, 1.16 Pre-release 2, 1.16 Pre-release 5, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w29a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 20w46a, 20w48a, 20w49a, 20w51a, 1.16.5, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w18a, 1.17, 1.17.1 Release Candidate 1, 1.17.1, 21w39a, 21w40a, 21w41a, 21w42a, 21w43a, 21w44a, 1.18, 1.18.1, 1.18.2 Pre-release 1
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None
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Confirmed
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World generation
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Normal
Decorations such as trees, huge mushrooms, huge crimson/warped fungi, and amethyst geodes will generate cut off on chunk boundaries upon exiting the game.
To reproduce:
- Set render distance to 12.
- Enter the seed 5878760421836343227.
- Go into "Game Rules" and set "Respawn Location Radius" to 0 (to prevent chunks from generating differently).
- Create the world with the above render distance, seed, and gamerule changes.
- When spawning into the world, don't move. Exit the world and reenter.
- Use the following command to see decorations getting cut off by a chunk boundary:
/tp @p -96.0 80 -105 -180 0
If it somehow doesn't work, look around, and there should be broken decorations no more than 32 blocks from where you teleported.
- is duplicated by
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MC-191500 Trees and mushrooms are sometimes generated cutted in half
- Resolved
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MC-228055 Tree bug
- Resolved
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MC-230253 Some trees get cut off at chunk borders.
- Resolved
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MC-233380 Amethyst geode cut off at chunk border
- Resolved
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MC-248281 Amethyst geodes get overridden by chunk borders beneath azalea trees
- Resolved
- relates to
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MC-224729 Partially generated chunks are not saved in some situations
- Open
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MC-274638 One block is enough for an amethyst geode to spawn in
- Resolved
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MC-125007 World fails to generate decorations on seemingly random quarter chunks
- Reopened