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  1. Minecraft: Java Edition
  2. MC-187225

Ender dragon gets stuck circling under the ground.

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.15.2
    • None
    • Unconfirmed
    • (Unassigned)

      Before I begin, I would like to state: I am aware that the ender dragon is supposed to be able to go through blocks. This is not a report about the dragon being able to go through blocks. This is a report about our dragon's peculiar behaviour during the boss battle.

      About halfway through the fight, the ender dragon will start to circle one of two particular pillars and slowly make it's way spiraling downwards until it buries itself just under the end stone and starts circling around the base of the pillar. It will not move from this spot once inside, even if all players in the fight move away from the dragon in an attempt to lure it out. The only way for us to complete the fight is to dig out end stone around it and shoot it, as swords seem practically useless against it in this state. Our server is purely vanilla, with the exception of some datapacks that tweak crafting recipes and loot tables, so we have no idea what might be causing this. I've tried to search for other people who have had this glitch but haven't been able to find such a thing.

      Through the usage of the data get command, we've managed to find that the dragon is stuck in phase 2 while it is in the ground.

      Here is the entirety of what the data command returned:

      Ender Dragon has the following entity data: {Brain: {memories: {, HurtByTimestamp: 0, Attributes: [\{Base: 200.0d, Name: "generic.maxHealth"}, \{Base: 0.0d, Name: "generic.knockbackResistance"}, \{Base: 0.699999988079071d, Name: "generic.movementSpeed"}, \{Base: 0.0d, Name: "generic.armor"}, \{Base: 0.0d, Name: "generic.armorToughness"}, \{Base: 16.0d, Name: "generic.followRange"}, \{Base: 0.0d, Name: "generic.attackKnockback"}], Invulnerable: 0b, FallFlying: 0b, PortalCooldown: 0, AbsorptionAmount: 0.0f, FallDistance: 0.0f, DragonPhase: 2, DeathTime: 0s, HandDropChances: [0.085f, 0.085f], PersistenceRequired: 0b, Motion: [-0.2891543885067411d, 0.0440464462856708d, -0.24521926414015308d], UUIDLeast: -6711160290157301111L, Health: 200.0f, LeftHanded: 0b, Air: 300s, OnGround: 0b, Dimension: 1, Rotation: [-108.8388f, 0.0f], HandItems: [{}, {}], ArmorDropChances: [0.085f, 0.085f, 0.085f, 0.085f], UUIDMost: -7281935221383345249L, Pos: [-25.502863902717802d, 56.26956819797782d, -8.82472338896528d], Fire: 0s, ArmorItems: [{}, {}, {}, {}], CanPickUpLoot: 0b, HurtTime: 0s}}}

      I hope this is enough information to figure out more about what we've dubbed our "floor wyrm" problem.

            Unassigned Unassigned
            Aequinoctiale Quin Octium
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              Created:
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