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  1. Minecraft: Java Edition
  2. MC-187014

New rendering engine for 1.16 snapshot 20w22a has consistent frame drops for particular machines

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 20w22a
    • None
    • OS: Windows 7 Home Premium
      CPU: i5-2520M @ 2.50GHz
      RAM: 8GB
      SYS: 64-bit

      Java Version 10.0.2 (build 10.0.2+13) amd64
      Security Baseline: 10.0.9
    • Unconfirmed
    • (Unassigned)

      Compared to 1.15.2 and the last snapshot 20w21a, the rendering changes in 20w22a cause extremely significant fps drops to the point where the input lag is causing double tap for creative flight to not be possible.

      Specs incase you need to copy paste
          CPU: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz

          Display: 1366x706 (Intel)
          Intel(R) HD Graphics 3000
          3.1.0 - Build 9.17.10.4229

      Additional specification available on request.

      Notes:
      Machine was under similar stress, no higher priority programs running during 20w22a testing etc.
      World was pre generated in 1.15.2 and fps were allowed to settle before capturing. The same world was used for all tests.
      Character did not move for the entirety of the fps recording and no settings were changed beyond the games version.

      I did try to search for a similar bug report to this to no luck, apologies if this is a duplicate.

      Clarity: For the screenshot which has a covered version number due to fps bar, this is the version 20w22a as specified previously.

        1. 2020-06-02_06.24.37.png
          655 kB
          Scarlett Whyte
        2. 2020-06-02_06.29.57.png
          331 kB
          Scarlett Whyte
        3. 2020-06-02_06.35.34.png
          609 kB
          Scarlett Whyte

            Unassigned Unassigned
            Kishiko73 Scarlett Whyte
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              Created:
              Updated:
              Resolved: