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Bug
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Resolution: Fixed
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20w22a, 1.16 Pre-release 2, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3, 20w46a, 21w41a, 21w43a
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None
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Confirmed
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Lighting
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Important
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Platform
In version 20w21a I was using a "datapack" to generate a dungeon system for a minigame.
When updating the world to 20w22a, I found that on certain occasions the generated structures have an incorrect lighting between "Server and Client".
(The map can be downloaded and to activate the generation, there is a command block with a lever on it.)
- is duplicated by
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MC-187885 Skylight is displayed incorrectly after /fill hollow
- Resolved
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MC-187900 Lighting issues with areas formerly covered
- Resolved
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MC-188316 Using /fill command causes ''Client Light'' and ''Server Light'' to be unsynchronized
- Resolved
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MC-188320 Villages have lightning issuse with structure block
- Resolved
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MC-200719 Weird Lighting Bug
- Resolved
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MC-202483 Target blocks cause lighting glitches when broken after death.
- Resolved
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MC-202615 Shadow while nothing above
- Resolved
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MC-205216 Weird darkness
- Resolved
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MC-238974 Shadows created by nothing
- Resolved
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MC-240077 Little dark places around the world.
- Resolved
- relates to
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MC-172980 Block light updates don't cross chunk borders properly when updated
- Resolved
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MC-199952 Skylight does not propagate across certain chunk borders upon world generation
- Resolved
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MC-189415 Lighting still does not update properly when inserting blocks using /fill or structure blocks
- Resolved