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Bug
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Resolution: Fixed
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20w21a, 20w22a
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Unconfirmed
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(Unassigned)
Campfires and soul campfires emit extra smoke particles during rain. When very far away from spawn, these particles can appear far from the campfire. This bug first emerged in 206a, and is without a doubt linked to the rain/lava smoke precision loss bug introduced in the same snapshot.
This is best tested when greater than 16,777,216 blocks out on both axes, so being 20 million blocks out should suffice. This issue is without a doubt due to incorrectly casting to a 32-bit float from an integer or double, resulting in numerical precision being lost. This can be fixed by simply not casting to a float, which eliminates any chance of losing any precision.
Related tickets: MC-182789
- relates to
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MC-164352 Casting issue: Snow animation becomes stretched when being very high above the ground
- Open
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MC-167103 Casting issue: Mob spawning loses precision at high coordinates
- Resolved
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MC-167421 Casting issue: Minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates
- Resolved
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MC-177723 Casting Issue: Mobs occasionally just spin around when coordinate numbers are very high
- Resolved
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MC-183174 Casting Issue: Certain detector rails unable to be powered when coordinate numbers are very high
- Resolved
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MC-186362 Casting issue: Translucent block rendering breaks down at high distances
- Resolved