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  1. Minecraft: Java Edition
  2. MC-184340

Hostile mobs have bugged animations when their generic.follow_range attribute is modified to go below their base

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 20w20b
    • None
    • Unconfirmed
    • (Unassigned)

      May affect older versions as well, have not tested

      Running attribute @e[type=skeleton] generic.follow_range modifier add 78976fba-c3a7-4a53-9f16-1e84184b35e3 blindness -7 add

      works as expected, but the catch is that the affected skeletons will flicker between holding up their bow and lowering it when their target is between 16 and 9 blocks of them.

            Unassigned Unassigned
            ChromaKey81 ChromaKey
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              Created:
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