Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-184340

Hostile mobs have bugged animations when their generic.follow_range attribute is modified to go below their base

    XMLWordPrintable

    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 20w20b
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      May affect older versions as well, have not tested

      Running attribute @e[type=skeleton] generic.follow_range modifier add 78976fba-c3a7-4a53-9f16-1e84184b35e3 blindness -7 add

      works as expected, but the catch is that the affected skeletons will flicker between holding up their bow and lowering it when their target is between 16 and 9 blocks of them.

        Attachments

          Activity

            People

            Assignee:
            Unassigned Unassigned
            Reporter:
            ChromaKey81 ChromaKey
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Dates

              Created:
              Updated: