Details
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Type:
Bug
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Status: Open
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Resolution: Unresolved
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Affects Version/s: 1.15.2, 20w19a, 1.16.2 Release Candidate 1, 1.16.2
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Fix Version/s: None
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Labels:None
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Confirmation Status:Confirmed
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Category:Block states, Structures
Description
If you try to load a powered hopper to a non-powered location by the use of structure blocks, the hopper will be loaded as a ghost block (i.e. not visible, but still interacts with the player if the player tries to move into the block).
How to recreate:
- Create a powered hopper
- Create a bounding box with structure block corners with the powered hopper inside of the bounding box but the power source outside of the bounding box
- Save the area
- Load the save in a new area to a place where the hopper will be loaded in unpowered.
- Observe your ghost block (except observing is difficult because it is a ghost block and thus invisible until you relog).
Placing a block inside doesn't make the hopper appear though
This bug could very well be related to, or caused by the same mechanism behind MC-132200, but since it is created through a different path in a different scenario, I decided to open it as a new bug report.