Affects Version/s: 1.15.2, 20w19a
Fix Version/s: None
Environment:Windows 7 64-bit
If you try to load a powered hopper to a non-powered location by the use of structure blocks, the hopper will be loaded as a ghost block (i.e. not visible, but still interacts with the player if the player tries to move into the block).
How to recreate:
- Create a powered hopper
- Create a bounding box with structure block corners with the powered hopper inside of the bounding box but the power source outside of the bounding box
- Save the area
- Load the save in a new area to a place where the hopper will be loaded in unpowered.
- Observe your ghost block (except observing is difficult because it is a ghost block and thus invisible until you relog).
This bug could very well be related to, or caused by the same mechanism behind MC-132200, but since it is created through a different path in a different scenario, I decided to open it as a new bug report.