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Bug
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Resolution: Fixed
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1.15.2, 20w19a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 1.16.5
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None
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Confirmed
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Entities
The bug
When a shulker opens its shell, it can push armour stands with the tag {Marker:1b}. Expected behaviour would be that the armour stand doesn't move.
How to reproduce
- Spawn a shulker on the ground
- Summon a marker armour stand above the shulker
/execute at @e[type=shulker,limit=1,sort=nearest] run summon armor_stand ~ ~1 ~ {Marker:1}
- Wait until the shulker opens its shell slightly
→ The armour stand is pushed upwards
- relates to
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MC-183068 Visual desync when NoGravity armour stands are pushed by shulkers
- Open