-
Bug
-
Resolution: Duplicate
-
None
-
20w17a
-
None
-
Unconfirmed
-
(Unassigned)
When setting a player's base generic.max_health attribute (via /attribute), after the player dies and respawns they will be at 20HP with the remainder of the max health missing. It also does not allow healing past 20HP.
- duplicates
-
MC-179940 Player's attributes reset back to default values upon respawning
- Resolved