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Bug
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Resolution: Fixed
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1.14.4, 19w42a, 1.15.2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w13b, 20w14a, 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 20w20a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 5, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4, 20w49a, 20w51a, 1.16.5, 21w10a, 1.17, 1.17.1, 21w39a, 21w40a, 21w42a, 1.18 Pre-release 8, 1.18.1, 1.18.2
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None
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Confirmed
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Mob behaviour, Performance
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Normal
The bug
No matter the location of a fox, they try to path towards the origin during a thunderstorm.
Steps to reproduce
- Teleport around seventy blocks away from the center of the world:
/tp @s 0 100 70
- Summon some foxes and set the weather to "thunder":
/weather thunder
Observed behavior
Foxes will always pathfind to the center of the world (0,0) during thunderstorms.
Expected behavior
Foxes would not pathfind to the center of the world during thunderstorms.
Code analysis
Code analysis can be found in this comment.
- is duplicated by
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MC-164497 Thunderstorms in Snowy Taiga, Taiga, Giant Tree Taiga and their variants are causing extreme TPS drops
- Resolved
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MC-198938 Foxes running towards 0,0
- Resolved
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MC-203312 Unusual Fox behavior during thunderstorms
- Resolved
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MC-203477 Foxes going to 0, (ground level), 0 XYZ cordinates during thunderstorms
- Resolved
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MC-219747 Group of Foxes (swimming in the ocean) at [0,y,0]
- Resolved
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MC-230364 Foxes won't leave corners
- Resolved
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MC-242796 when you spawn fox in thunder they start runing to 0 0
- Resolved
- relates to
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MC-217906 Large amounts of axolotls cause performance issues
- Resolved
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MC-229365 Large amounts of goats causes performance issues
- Resolved